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”ญ•\ƒ^ƒCƒgƒ‹Road to an Interesting Opponent: An Agent that Predicts the Users
•MŽาŽ–ผEŠ‘ฎ Ortiz Simon (‘ๅใ‘ๅŠw@‘ๅŠw‰@๎•๑‰ศŠwŒค‹†‰ศ)
XŽRbˆ๊ (‘ๅใ‘ๅŠw@‘ๅŠw‰@๎•๑‰ศŠwŒค‹†‰ศ)
•ŸˆไŒ’ˆ๊ (‘ๅใ‘ๅŠw@‘ๅŠw‰@๎•๑‰ศŠwŒค‹†‰ศ)
ŒIŒด‘ (‘ๅใ‘ๅŠw@‘ๅŠw‰@๎•๑‰ศŠwŒค‹†‰ศ)
ภ”๖ณs (‘ๅใ‘ๅŠw@‘ๅŠw‰@๎•๑‰ศŠwŒค‹†‰ศ)
ƒAƒuƒXƒgƒ‰ƒNƒg In fighting videogames users usually prefer playing against other users rather than against the machine. We are assuming that the adaptability of the human player makes it interesting. We are aiming to produce an agent for a fighting videogame that can adapt to its usersCallowing users to enjoy the game even when playing alone. We have completed a part of this continuing project: an agent that predicts the users
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