- Youichiro Miyake, Human Agent Interaction in Digital Games
- Henny Admoni
- Judith Masthoff, Personalizing Human-AI Interaction
Human Agent Interaction in Digital Games

Youichiro Miyake
SQUARE ENIX Lead AI Researcher
The University of Tokyo
Abstract
The purpose of digital games is to provide users with new experiences,
and various game technologies serve to diversify those experiences.
Over nearly 50 years of digital game history, the game experience has evolved
alongside technological advancements and developments in game design.
In particular, interactions with agents (Non-Player Character) in digital games
are one of the central elements of the game experience,leaving the strongest impact on users’ memory.
This lecture will explain the history and evolution of user-agent interaction
in digital games.
Biography
Youichiro Miyake is a project professor of Institute of Industrial Science (IIS), the University of Tokyo. He has been developing AI of digital games in game industry as AI technical director while researching game AI technologies as lead AI researcher in a digital game company in twenty years. He has developed and designed AI for many digital games. He is also a board member of Digital Games Research Association (DiGRA) JAPAN and a chair of SIG-AI in Japan Chapter, International Game Developers Association (IGDA Japan) from 2006 to resent. He researches the technical design of combination of smart city and metaverse by using game AI system “Meta-Character-Spatial AI dynamic cooperative model”. He published more than 10 books of game AI, and many academic papers. He had many lectures in international academic conferences such as SIGGRAPH, SIGGRAPH ASIA, IEEE Conference On Games, and ACM International Conference on Intelligent Virtual Agents, and international industrial conferences such GDC and CEDEC.
Title: TBA

Henny Admoni
Associate Professor, Robotics Institute
Carnegie Mellon University
Abstract
TBA
Biography
TBA
Personalizing Human-AI Interaction

Judith Masthoff
Utrecht University
Abstract
AI can support humans to make decisions, change behaviour, and improve wellbeing. To optimally do so, AI needs to adapt to humans, personalizing its support, taking into account characteristics of individuals, groups, and context. This talk discusses what kinds of personalization are needed and how personalization can be researched. It provides examples from recommender systems, digital behaviour interventions, and emotional support systems. The ethical aspects of personalization are also touched upon.
Biography
Judith Masthoff is a Professor in Human Centered Computing at Utrecht University. Her research focusses on personalization: how artificial intelligence systems can automatically adapt to humans. She has applied this in many areas including recommender systems, digital behavior interventions, emotional support systems, intelligent tutoring systems, personalized travel advice and e-health. She is Editor in Chief of the User Modeling and User-Adapted Interaction journal and a director of User Modeling Inc., the professional association of user modeling researchers.