Invited Speaker

  1. Youichiro Miyake, Human Agent Interaction in Digital Games
  2. Henny Admoni
  3. Judith Masthoff, Personalizing Human-AI Interaction

Human Agent Interaction in Digital Games

Youichiro Miyake

SQUARE ENIX Lead AI Researcher
The University of Tokyo

Abstract

The purpose of digital games is to provide users with new experiences,
and various game technologies serve to diversify those experiences.
Over nearly 50 years of digital game history, the game experience has evolved
alongside technological advancements and developments in game design.
In particular, interactions with agents (Non-Player Character) in digital games
are one of the central elements of the game experience,leaving the strongest impact on users’ memory.
This lecture will explain the history and evolution of user-agent interaction
in digital games.

Biography

Youichiro Miyake is a project professor of Institute of Industrial Science (IIS), the University of Tokyo. He has been developing AI of digital games in game industry as AI technical director while researching game AI technologies as lead AI researcher in a digital game company in twenty years. He has developed and designed AI for many digital games. He is also a board member of Digital Games Research Association (DiGRA) JAPAN and a chair of SIG-AI in Japan Chapter, International Game Developers Association (IGDA Japan) from 2006 to resent. He researches the technical design of combination of smart city and metaverse by using game AI system “Meta-Character-Spatial AI dynamic cooperative model”. He published more than 10 books of game AI, and many academic papers. He had many lectures in international academic conferences such as SIGGRAPH, SIGGRAPH ASIA, IEEE Conference On Games, and ACM International Conference on Intelligent Virtual Agents, and international industrial conferences such GDC and CEDEC.


Title: TBA

Henny Admoni

Associate Professor, Robotics Institute
Carnegie Mellon University

Abstract

TBA

Biography

TBA


Personalizing Human-AI Interaction

Judith Masthoff

Utrecht University

Abstract

AI can support humans to make decisions, change behaviour, and improve wellbeing. To optimally do so, AI needs to adapt to humans, personalizing its support, taking into account characteristics of individuals, groups, and context. This talk discusses what kinds of personalization are needed and how personalization can be researched. It provides examples from recommender systems, digital behaviour interventions, and emotional support systems. The ethical aspects of personalization are also touched upon.

Biography

Judith Masthoff is a Professor in Human Centered Computing at Utrecht University. Her research focusses on personalization: how artificial intelligence systems can automatically adapt to humans. She has applied this in many areas including recommender systems, digital behavior interventions, emotional support systems, intelligent tutoring systems, personalized travel advice and e-health. She is Editor in Chief of the User Modeling and User-Adapted Interaction journal and a director of User Modeling Inc., the professional association of user modeling researchers.

Important Date

  • Registration Deadline:
    • Early-bird registration deadline: September 21, 2025 (23:59 AoE)
    • Final Registration deadline: November 3, 2025 (23:59 AoE)
  • Conference Dates: November 10-13, 2025

Registration

Please visit the Registration Page for details on fees and how to register. Early-bird registration is available until September 21, 2025.

Call for Papers

The call for papers is now closed. Thank you to all who submitted their work!