Number | II-2-p16 |
Title | Behavior Primitives for End-User NPC Behavior Creation |
Authors |
Daniel J. Rea (University of Manitoba) Takeo Igarashi (The University of Tokyo) James E. Young (University of Manitoba) |
Abstract | The creation of interactive character behaviors is a difficult task that is generally relegated to scripting and programming, techniques not always accessible to game designers who want to author such behaviors. We propose a new user-centered method for shifting the authoring process away from programming paradigms based on the idea of user-centered behavior primitives; we show how common interactive behaviors can be described in terms of easy-to-understand primitives such as a goal visibility (hidden, or peeking around a corner) or relative position (stay behind the character), and that this is sufficient to enable the generation of convincing results. |
[Link] |